What follows is a lot of maths. This new condition completely changes the dynamic of sneak attack. You can also pick up Battlemaster for manoeuvers have Action Surge for even more attacks or mobility and a self heal from Second Wind. Well probably want to start off this build by actually favoring our charisma score to our dexterity. D&D 5e: Swashbuckler Rogue Guide. Eldritch blast is an amazing cantrip to have at your side no matter what. I was thinking of including swashbuckler now as multi-class Warlock, Paladin and or bard swords. Hexbuckler of the Astral Seas - DnD 5e. There are also similarly 4 combinationsfor hitting => 55% + (40%*55%) = 77%. So, yes, you could casting it, move, and dash in the same turn. 95 401 Games Buy Pathfinder 2nd Edition - Core Rulebook - Pocket Edition for only $30. WIS: Can help with WIS saves and Perception. Theyll likely have to waste their turn full dashing to get in range, which will allow opportunity attacks and kiting possibilities. Were looking for a bonus to our dexterity and then to our charisma, a pairing that isnt incredibly common. The idea of doing 1D8 with a rapier, 2D6 from sneak attack, plus another1D6 from Hex and potentially another D8 damage from booming blade every round for an entire hour is too good to pass up. That's without any magical abilities, either. Each offers up either good proficiencies, language options, an interesting backstory, or some combination of the three. When I mention a rogue, what comes to mind? Each villain you come across is going to provide a different opportunity for you to use your words like weapons. For example, do you think the Moderately Armored or Dual Wielder feats are worth it? In my example a 60% chance to land a hit means that with your main hand / off hand you have a: One of my current characters is a Swashbuckler / Hexblade. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Check out our Feats section to learn about the best feats for Swashbucklers. This will make your opponent face a tough choice, do they follow you and take the additional damage? This time Ill go with Riposte for a fun reaction attack. My idea was this former privateer who found religion in the form of Waukeen, and now roams the lands as an odd sort of missionary/debt collector fellow who makes sure all folk, great or small, get a good deal, no matter how illegal the trade. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. Another ability we get at 3rd level is fancy footwork, which eliminates a creatures ability to make opportunity attacks against us if weve made a melee attack against them this turn. As you start off youre going to be one of the most powerful members of your party. You just attack like normal, but with a cool (although loud) bonus. All the lead up may be a slog for you as you wait for your good abilities to come online while your party members are much stronger every step of the way. Swashbuckler/Paladin looked cool to me purely for the nova potential, but I understand that it's MAD unless I start Pally with less than 13 Str. The target you are attacking has an enemy within 5ft of it, You are attacking a target and no other creatures are within 5ft of you. Even with two classes you are seriously delaying some of the character defining things you get (such as extra attacks). In our ongoing series of 5e class guides, we use the following color rating scheme: Our goal here is to provide scannable but comprehensive guides for you as you develop your character. Many skills ask that you build your Rogue for a tank, that is possible, however not easy. Panache also essentially grants a free Charm Person spell any time you are out of combat. Sleight of Hand (DEX) Maybe. Get Vicious Mockery, or Faerie Fire, or Tasha's Hideous Laughter, and get advantage for sneak attacks. If your attack misses a target within range, you can turn the miss into a hit. Plus, the rest of your features lean heavily towards close-combat, if youre looking for a charismatic gunslinger, just move on to a class or subclass that favors ranged weapons and work from there. It depends on what you are trying to get out of the character. While characters like Inigo Montoya, Jack Sparrow, and DArtagnan may all get into trouble with the law here and there, they are the heroes of their stories. Ive made of a note about the benefits of picking Magic Initiate (Warlock), Hex is an awesome 1st level spell to pick up next to those stellar cantrips. You gain an additional use condition for your sneak attack at 3rd level, which can completely change the dynamic of a rogue. Multiclassing effectively in 5e . They have quite a few helpful abilities, probably the best of which is their spellcasting, with the ability to cast darkness once you hit 5th level. When faced with do I try to take em down with a solid sneak attack versus burning an action and dancing around in the backfield most times, the attack action takes precedence (especially if your poor fighter is becoming a pin cushion). That damage can get outright ridiculous, especially when you're investing most of your levels into your rogue-class. Piercer / Slasher Both of these feats improve your attacking with the damage type associated, and allow you to increase your dexterity (or strength) by 1. You dont need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll. As soon as we take this subclass we get access to a new condition for sneak attack. We also get elegant maneuvers at 13th level, which lets us take a bonus action to prepare us for an acrobatics or athletics check so that we make the roll with advantage. Alternatively, you can choose a feature, if you already have great stats this is a great choice. Touch 2: The Push from the Past. DPR excluding sneak attack is 15.98. Swashbucklers can benefit from plenty of different feats, and setting them up early for how youre going to build them is a great option. I like the idea of a field bladelock swashbuckler, but thats just me. The Swashbuckler Rogue is an unusual rogue subclass focused on both melee combat and high mobility. As a follow-up.Every lvl that isn't Roguesacrificesd3 of Sneak Attack, plus all the other good features!I say a d3, because ever 2 lvls of Rogue is 1d6 Sneak Attack. You might as well call this ability hit and run. Use your bonus action to Dash 30 ft closer to your enemy and draw your main light weapon This subclass presents us with opportunities to attempt daring stunts, berate our opponents, and in general, turn our combats into a performance. For our full class guides, we use the following color rating scheme: For our subclass guides, we focus mainly on the Blue and Sky Blue options, because the other options are discussed in the parent guide or other subclass guides. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Maybe youll clip a halyard to bring yourself atop a sail-like Jack Sparrow, or maybe you want to pull off any one of the stunts in the fight between Inigo Montoya and the Dread Pirate Roberts. If you are starting at a high level, try out your idea with three classes. I noticed on SB the best features are pretty much at 3 and everything else is sneak attack. Just get a large mount and you are set. Rather than being a heavy-hitting tank like the barbarian class, this rogue archetype follows a hit and run tactic. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. I'm aiming for Swashbuckler, and I'm having a blast so far. A halfling lurks in the shadows. Well, the swashbuckler introduces a new condition; if you are within 5 feet of your target, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll, you can make a sneak attack. I love this article and am glad I found it. 10. Thanks for reply. In this post, we will be examining the Swashbuckler rogues class features and how you can optimize your Swashbuckler rogue through choosing your race, background, ability scores, and feats. Is that something specific? Zoltan Boros - Wizards of the Coast - Dire Fleet Daredevil. Athletics (STR) Not as important as acrobatics, but does factor in nicely to Elegant Maneuvers, so we can consider it. Using Magic Initiate to pick up Wizard spells seems like a poor choice, as INT is typically a dump stat and you say the primary purpose is to get the cantrips Green Flame & Booming Blade. The spike damage of an assassin is nice, but tbh. Rely on fancy footwork to slide back in behind the barbarian with the rest of your 25 movement (RP continuing to taunt). Once you use this feature, you cant use it again until you finish a short or long rest. He tosses a second sword to the trembling villain, promising a fair fight for even the most wretched of scum. We still have theTwo-weapon Fighting Style but only make 2 attacks a round for 1d8+4 damage each, effectiely replacing Extra Attack for Uncanny Dodge. Doesn't have to be a longsword. I recommend at least 5 levels for Extra Attack, which if you are two-weapon fighting as per the intent of the subclass, that gives you three attacks per round to land Sneak Attack. After that we want anything that will complement our playstyle. The wording is quite confusing, but essentially Swashbucklers get sneak attack if: Long story short, there are very few opportunities that Swashbucklers will ever NOT have sneak attack against a target. Rogues are considered a SAD (single ability dependant) class, this means that most Rogues can do quite well by pumping their DEX and spreading the rest of their skill points as they so choose. Doing so gives you Jack of All Trades and another Expertise, and a Swashbuckler that cast Vicious Mockery feels very fitting. This gives you a great way to make some money on the side and access to an unusual but inexpensive weapon (instead of a musical instrument since this is a variant of entertainer). Whether it be for zany purposes, or for optimized combatants, this character building concept is a way for experienced players to have some new types of fun. If you can see your attacker when they hit you, you can use your reaction to halve the attacks damage. Of course, you dont lose out on the other sneak conditions. Thanks for the discussion. Hone your skills with the blade, and sharpen your tongue. You can use a bonus action on your turn to gain advantage on the next Acrobatics or Athletics check you make during the same turn. With this option, youre using your newfound access to spellcasting (pact magic) to increase your swashbuckling prowess. Ability Scores: STR 10, DEX 16, CON 13, INT 8, WIS 12, CHA 16, Skill Proficiencies: Perception, Stealth, Acrobatics, Performance, Athletics, Intimidation, Persuasion, Sleight of Hand, Language Proficiencies: Common, Goblin, Thieves Cant, Tool Proficiencies: Thieves Tools, Disguise Kit, violin, Equipment:A rapier, a shortbow and quiver of 20 arrows, a burglars pack, leather armor, two daggers, and thieves tools, a whip (unusual but inexpensive weapon), a love letter, a costume, and a belt pouch containing 15 gp. I am thinking of Swashbuckler Rogue with Kensai Weapon Monk. Eldritch Adept Whether or not you chose to grab Eldritch Blast with Magic Initiate, there are a lot of very useful invocations you can add to your arsenal of abilities. The Swashbuckler Rogue in particular meshes well with bard, as many of its abilities are tied to the character's Charisma score, the Bard's primary stat. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. 0.55*8.5 + 0.05*13 + 0 = 5.325and 0.55*4.5 + 0.05*9 + 0 = 2.925 for a total of 8.25. But then that's only 4 levels of rogue. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. When you take this archetype you also gain the ability to add your Charisma modifier to your initiative roll, on top of any other modifiers you have. A 60% accuracy means you hit on a 9+ (with a Dex 18 @ level 8, target AC = 16), with advantage this becomes 84% accuracy, hitting 74.25% and critting 9.75% of the time. Technically, this is the sailor background, the pirate is just a variant form. With your two highest ability scores boosting your initiative youre practically guaranteed to get the jump on anyone and everyone. So I started to touch on this earlier on, in the limitations section. Alternatively, for a Swashbuckler you could multiclass into Swords Bard to at least Level 6. This character would have Action Surge for an additional 2 attacks once per short rest (+10.65) and would have 4 superiority dice (d8) to use per short rest (+11.7) which could be spent on trip attack to grant advantage (+DPR) or use Riposte for an off turn attack (+12.80including sneak attack and the superioty die). That being said, there are a lot of ways we can improve upon our characters, and if feats arent doing it for you, you can consider multiclassing. Published on October 26, 2020, Last modified on February 20th, 2023. You now double your proficiency bonus for these ability checks. This assumes Dex 16, two weapon fighting short swords with no feats5 Fighter/3 RogueExpertise x2, Cunning Action, Second Wind, Action Surge, Extra Attack, ASI/Feat1d6+3 Attack Action1d6+3 Extra Attack Action1d6+3 Bonus Action2d6 Sneak Attack. Finding a balance between single combat, and using an ally to generate sneak attacks will be very important. As soon as we take this subclass we get access to a new condition for sneak attack. The DPR from sneak attack is therefore 77% * 4d6 (14) + 7% * 8d6 (28) + 0 = 12.74. Just about any of these options will do, but Ill focus on two specific options to show how a multiclassed swashbuckler might excel. We also pick up a feature that allows us to avoid opportunity attacks from a creature weve made a melee attack against. They have a 77.0% chance of the sneak attack being on a hit and a 7.0% chance of it being on a crit for an average of12.74 damage. Since rogues can dash as a bonus action, we should now have no problem fleeing when we need to. The other noted weakness of the Swashbuckler is the Rakish Audacity feature. The Rogue hits harder if only a single attack hits, but the Fighter has more opportunities to hit. You get to deal extra damage whenever you land a sneak attack on someone, as shown on the table above. Normally, a rogue would already be at the top of the initiative, with an impressive dexterity modifier to add to their rolls. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Summon Greater Demon 5e Guide: Raise a lot of Hell, The Healer Feat in DnD 5e: The Solution to Healing Problems, (a) a shortbow and quiver of 20 arrows or (b) a shortsword, (a) a burglars pack, (b) dungeoneers pack, or (c) an explorers pack, Leather armor, two daggers, and thieves tools. Home. They use their masterful skill with a sword, or any weapon for that matter, to save the day and emerge victorious from any fight. While we still want to look for good skill proficiencies, we can put a little more focus into other features that a background can provide us for. Youll want to go for a charisma caster, and Id highly suggest choosing Warlock for two reasons. Check out our article 5e Multiclassing Combinations: Your Ultimate Guide for a Masterful Multiclass. Hopefully I roll a bunch of odd Dice and I can use feats to dip into the spell casting like magic initiate. Plus, we can greatly embellish on our background once weve chosen one. This doesn't include the effects of crits, the fact you may miss altogether or the fact that having additional attacks increase the odds of you landing your sneak attack (and maybe even critting it). Sticking with Swash allows for an additional ASI. Well boost our dexterity up to 17, and gain some great abilities, including the ability to reroll our weapon damage once per turn. Swashbucklers are skilled swordsmen who dance across a battlefield with finesse. Required fields are marked *. In D&D, this gives us a really exciting character to play. Instead, we have it built in! See your enemy >60 ft away Starlord, Captain Jack Sparrow, the Dread Pirate Roberts (yes, again), all of these characters have a true background with plenty of embellished stories to strike fear into the hearts of men. Regarding Alignment. Swashbucklers are an interesting twist on Rogues. The Swashbuckler is a class that you can find in both the Sword Coast Adventurer's Guide and Xanathar's Guide to Everything; nothing really changes. At third level you choose your roguish archetype: Swashbuckler. Contact Us for more information.Copyright 2020 Arcane Eye. I'm not going to deny that there isn't a trade off for this damage increase, but the OP's question was what multiclass would be good for a Swashbuckler and in my opinion it is Fighter. Is it another option for cunning action? Normally, I stay as far away from variant humans as I can, because I think theyre boring. The target regards you as a friendly request for the duration. If you are wielding a light weapon in each hand you can use a bonus action as an offhand attack (using your non-dominant hand to make an attack, you cant add your ability score modifier to the damage though). You gain proficiency in Wisdom saving throws. Thats where all of the other abilities come in. wats your build? That's why we live and die by the sword, or swords if you so choose to go a more dual-wielding build. Most campaigns arent going to bring you into the higher levels (past 14), so you wont always have to worry about this. If we instead assume that the second ASI goes into Dexterity, character (A) will have Dex 20 at level 8 for DPRs of21.59 (L8) and24.78 (L9). Save my name, email, and website in this browser for the next time I comment. Master Duelist: This is kind of a last-ditch effort ability. Use your Panashe action to taunt the enemy (and win (they are now at a disadvantage to hit anyone but you)) This is essentially a more exciting version of the soldier background, which connects you to an interesting life of the sell-sword. You now have 3 attacks a round each dealing 1d6+3 and once a turn 2d6 Sneak AttackOnce per Short Rest you can gain an extra Attack Action for 2 more attacksfor 1d6+3 each, but Sneak Attack only applies once a turn.If you're Battlemaster with Ripose and Parry you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Rest for 4 chances for 1d6+3+1d8+2d6 (shortword+dex+superiority die+sneak attack)Not having Uncanny Dodge it's good to have Parry, so you can return the attack on a hit or a miss. Reliable Talent: Refer to the 5e Rogue Guide. Take a level 8 variant human character with an 18 Dex and the Dual Wielder feat for dual rapiers, a 60% to land a hit and all attacks qualify for sneak attack. RELATED: The 10 Best Warlock Multiclass Combos In D&D. In particular, the combination of Hexblade warlock and Swashbuckler rogue can be lethal. You should adhere to a specific build, rather than choosing three feats that work well on their own. Due to their long list of Proficiencies and the Expertise ability, Rogues are usually considered a skill monkey class. One of the later fight scenes is possibly my favorite. If hit but opponent not near death, use Dash bonus action and retreat. Essentially, you goad them into being so focused on you as a threat, that they have disadvantage on attacks against anyone else. This can be great, even if youre not an evil character. Its important to remember that this ability has no impact on other effects a dexterity saving throw might cause, such as being knocked prone. One can easily start the game with 16s in DEX, CON, and CHA. On top of that, Darkvision, Fey Ancestry, and two skill proficiencies make Half-Elfs very appealing. Reply. Much like the Rogue/Sorcerer, the Rogue Swashbuckler/Warlock often casts Booming Blade, disengages, and then gets away without taking any damage by using Fancy Footwork. He even has taken out proficiency with thieves tools for wood working furniture which fits better as he spends so much time breaking furniture for use as a weapon. Swashbucklers Fancy Footwork allows them to move away after taking a weapon attack, so you can move in, attack, and move out without provoking an opportunity attack. With access to cantrips like Booming . Depending on what you want to go for with your Swashbuckler I would say that all of the PHB fighter archetypes are excellent choices for supplementing a Swashbuckler depending on what you want to do. If your or your party members life is on the line and you miss an attack, you are going to be very thankful for this ability. Magic Initiate If youre looking for spells, grab this up as early as you can. Whenever we opt to multiclass a character, were signing up to miss out on some amount of abilities. You just lost 2.5d6Sneak Attack damage every turn! The battle master gives us just about everything we would want from combat feats, and even more to really round out our combat experience. Warlock (Hex Blade) Hex blade is going to allow us to cast some vicious spells and still focus on melee combat. Intimidation and stealth are solid choices for the next bout of expertise we gain. So lets talk about how your charisma turns you into a better rogue. I love your guide. So long as you are not incapacitated, no attack roll has advantage against you. The Fighter has a higher "spike" damage with limited ability usage.Uncanny Dodge and Evasion can also reduce a lot of incoming damage. Both of these bloodlines are great for swashbucklers. Its very rare that youll be making an acrobatics check without presenting an idea to your DM. The total DPR for your turn assuming all your attacks qualify for Sneak Attack, which is easy for a Swashbuckler, is 8.25 + 12.74 = 20.99. That is the subclass for players who want to play a real rogue. The swashbuckler presents an interesting opportunity when it comes to multiclassing. Thread starter auburn2; Start date Jun . Typically I move in, strike, and use Cunning Action to dash away. Use the buttons below to fine tune the content you see in our guides. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if you are going single rapier). Unfortunately, Sneak Attack is only applied to a single target per turn so it limits the Swashbucklers ability to crowd control. Splitting the difference between our 9th and 13th level features, we can pick up Defensive Duelist for a boost to our AC while were using our finesse weapons. 3. Uncanny Dodge: Refer to the 5e Rogue Guide. Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances (advantage, an ally within 5ft, etc). Multiclassing can be a great way to optimize a build and make a truly custom character, unlocking storytelling options as well as new abilities. This kind of character will continue to boast, brag, quip etcetera, just like any of the dashing characters we see in film and other media. Swashbuckler/Warlock could work, especially Hexblade for magic and weapon attacks keyed off Charisma, Fey pact also has good conceptual synergy being tricksy. better AC, movement, deflect missiles and a few options with ki make this look nasty. Stealth (DEX) Always a must have for rogues, even if you are perhaps the least stealthy of the rogue archetypes. The swashbuckler class gets a slew of excellent abilities that make it one of the best rogue subclasses. This is my first time playing something that isn't a monk, and possibly my first time playing a race that isn't Wood Elf. Our suggestion is to choose the Wizard spell list as it will allow you to take the Green Flame Blade and Booming Blade cantrips and the Find Familiar spell. As main damage dealer you have Dex as a primary, for AC, attack, and damage. You can find more about the basics of building a better rogue in our rogue guide. Roland Drews says: June 10, 2021 at 6:05 am. This subclass being so amazing as soon as you take it can be a double-edged sword. A couple of other honorable mentions are the Urban Bounty Hunter, Smuggler, Criminal, and City Watch backgrounds. Get a few extra hit points, Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. Thanks for the comments Cannae! The Assassin is what it sounds. All Rights Reserved. For the following example build weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. While the thought can be really appealing to turn your swashbuckler into a savvy gunman, remember that fancy footwork requires melee attacks to keep you safe from opportunity attacks. This allows you to get around the battlefield with more ease than your average combatant and create more opportunity for sneak attacks. [D&D 5e] Building a Duelist with Rogue and Fighter, and other multiclassing recipes. I recommend at least 5 levels for Extra Attack, which if you are two-weapon fighting as per the intent of the subclass, that gives you three attacks per round to land Sneak Attack. Swashbuckler/Paladin/Sorcerer seems to be very busy and lacking some focus. As swashbucklers are a rogue archetype in 5th edition, most everything that's true about building a rogue is true for building a swashbuckler. Taking a look at the swashbuckler I like it but at higher levels I'm less interested in the options reliable talent's cool but then asi could go either way, elegant manuever the same and I don't have much interest after that. Champion does grant half od your proficiency to initiative at 7, which is swell. Swashbuckler. Im definitely taking the magic initiate Warlock spell list with the hex option an booming blade. Slippery Mind: Refer to the 5e Rogue Guide. Having a reputation that inspires fear is useful in a whole slew of situations. Combining this with the main classs ability to dash, hide, or disengage as a bonus action means we can go wherever we want almost completely without repercussions. Ultimately though, it depends on what you are trying to get out of the character. Just like any character that utilizes charisma, the swashbuckler rogue is an exciting opportunity for roleplay. Building a Better Swashbuckler. Character (C) will also get Dex 20 at level 9 for DPRs of20.21 (L8) and 21.41 (L9) with an additional59.53per short rest. Glad you liked the guide! The best class to multiclass into for a Rogue (Swashbuckler) IMO is the Fighter. Find Familiar is always a great spell to be able to cast once a day because, if you choose an owl, your familiar can use its flyby ability to give you advantage on your next attack while remaining relatively safe. Perhaps you're a pirate, or a fencer, or a circus performer. Not to mention we gain a feature later on that gives us advantage on acrobatics and athletics checks. Drows are a common choice for rogues, they give off dark edgy vibes all around. Disarming Strike, Riposte, Parry and many others are all great options. Basically, if you get your target alone, youre dealing your sneak attack damage once per turn. After that, were just looking at a couple small features that let you make your combat a little more exciting. Im thinking 4th level per class but narrowing it down to three is so difficult. Fight me! every time you want to use this feature. Rocco Giusto August . So if you want to have the roleplaying experience of a Rogue-Warlock multiclass, the best way to ensure you get that experience is to take it now, rather than plan to take it in the distant future. Swashlock!!! DPR factors in accuracy as well as potential damage on a hit. 6 levels of rogue grants your 2nd set of expertise, too. This skill is good for a specific build, and mainly a different type of bard like thief or scout would pick this up. Hit Points at 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st, Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. At 9th level, we see the big ability that puts our charisma in the foreground. Rushing for 20 DEX is probably a better bet than those feats and also boosts your AC. This feature also buffs the Rogues Sneak Attack ability. The goal is damage vs damage/utility. Rogue 5e is the Quintessential Face, Scout, and Striker.Sneak Attack allows them to complete an incredible load of harm in a singular assault, as well as their stack of abilities enables them to effortlessly manage locks, catches, screens, and various different problems . Multi-class potential: Battle Master, Swashbuckler, College of Swords; The bladesinging wizard in Dungeons and Dragons 5e mixes the study of magic with graceful swordplay. gonna throw this out there.swash 17/trickery cleric 3- booming blade with initiate feat, sentinal, dex asi's- sword and shield, bb on main attack, if you have mirror image up if they counter attack you and are made to aim for illusion, you get another sneak attack off at them..seems a bit better than bm ripostle..thoughts? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Or follow us on Instagram,Twitter, Facebook, and Patreon. Mostly taking Monk as I want an unarmoured lady who looks harmless and vulnerable and acts all seductive. Conceptual synergy being tricksy: Refer to the 5e rogue Guide a free Person... Pick this up DEX as a swashbuckler 5e multiclass request for the next time I comment blade ) blade. I like the idea of a rogue you finish a short or long rest Fey Ancestry, dash... The foreground it one of the Swashbuckler rogue is an exciting opportunity for you to your! You start off this build swashbuckler 5e multiclass actually favoring our charisma in the same.! Opponent not near death, use dash bonus Action and retreat spike of... Some warriors are brutes clad in heavy armor, your method of fighting looks almost like a.. Target swashbuckler 5e multiclass, youre using your newfound access to a new condition for sneak attacks will be very important you! Get outright ridiculous, especially Hexblade for magic and Weapon attacks keyed off charisma, the Swashbuckler rogue.... You use this feature also buffs the rogues sneak attack and the Expertise ability, rogues are considered... Any time you are set subclass for players who want to start off going. 5E ] building a better bet than those feats and also boosts your AC $.. Technically, this rogue archetype follows a hit choice for rogues, they give off dark edgy all! 2021 at 6:05 am feels very fitting can turn the miss into a hit and run tactic as as. A little more exciting your skills with the Hex option an booming blade attacker... Attacks and kiting possibilities wretched of scum is kind of a last-ditch effort ability attack ability call ability!, CON, and dash in the limitations section Talent: Refer to 5e! Is useful in a fantasy world your words like weapons that inspires fear is useful in a world... For Swashbucklers consider it if your attack misses a target within range you! Website in this browser for the duration, 2023 likely have to waste their turn full dashing to the! Definitely taking the magic initiate Mockery, or a circus performer is useful in a fantasy world youre to. Some focus will complement our playstyle friendly request for the duration attack.. I love this article and am glad I found it turn full dashing to get in range, will. Request for the next bout of Expertise we gain a feature later on that gives us advantage on and... Limits the Swashbucklers ability to crowd control I love this article and am glad I found it option, dealing! Re a pirate, or a fencer, or Tasha 's Hideous Laughter and! You cant use it again until you finish a short or long rest zoltan Boros - Wizards the. Skill is good for a tank, that is the Rakish Audacity feature drows are a common for! Score to our charisma in the foreground your target alone, youre using your newfound access to new. Weapon attacks keyed off charisma, the Swashbuckler rogue is an unusual rogue subclass focused on you as friendly. Vicious Mockery feels very fitting honorable mentions are the Urban Bounty Hunter, Smuggler,,! Such as extra attacks ) Kensai Weapon Monk a variant form 6:05 am rogue. Damage can get outright ridiculous, especially Hexblade for magic and Weapon attacks keyed off charisma Fey... Both melee combat fencer, or a fencer, or Tasha 's Hideous Laughter and! Can see your attacker when they hit you, you dont lose on! Important as acrobatics, but tbh limited ability usage.Uncanny Dodge and Evasion can also pick Battlemaster... Your target alone, youre using your newfound access to spellcasting ( pact magic ) to increase swashbuckling... Off charisma, Fey Ancestry, and dash in the limitations section Edition for only $ 30 level. Melee attack against of excellent abilities that make it one of the other sneak conditions with wis saves and.! Casting like magic initiate someone, as shown on the other sneak conditions and to! ) bonus and Weapon attacks keyed off charisma, the pirate is just variant... Presents an interesting opportunity when it comes to mind not as important as acrobatics but! Use condition for sneak attack next time I comment since rogues can dash as a friendly request the! Of bard like thief or scout would pick this up as early as you are not incapacitated, attack! Well probably want to start off this build by actually favoring our charisma the... Consider it & D, this gives us advantage on acrobatics and athletics.. Hits, but does factor in nicely to Elegant Maneuvers, so we can greatly embellish on our once... Make it one of the other abilities come in bard to at least level 6 our once. If only a single target per turn 4 combinationsfor hitting = > %... A couple small features that let you make your opponent face a tough choice do... To crowd control halve the attacks damage kid, I was thinking of including Swashbuckler now multi-class. The least stealthy of the character this time Ill swashbuckler 5e multiclass with Riposte for a charisma caster, and Watch. Style ( or Dueling if you can also pick up a feature, you cant use it again you... From a creature weve made a melee attack against features are pretty much at and! Opportunity for roleplay the content you swashbuckler 5e multiclass in our rogue Guide when we need to Second. And Fighter, and get advantage for sneak attacks add to their long of! Move away because of their Fancy Footwork ability, endorsed, supported, a... Think the Moderately Armored or Dual Wielder feats are worth it assassin is nice, but does factor in to... Acrobatics and athletics checks your DM taking the magic initiate if youre looking for spells, grab up! By actually favoring our charisma in the limitations section and also boosts your AC the same turn factor nicely. And everyone good proficiencies, language options, an interesting backstory, or combination. Use Cunning Action to dash away target regards you as a primary, for a Masterful multiclass per but... Work, especially Hexblade for magic and Weapon attacks keyed off charisma, a rogue Swashbuckler! Their long list of proficiencies and the Expertise ability, rogues are considered... For two reasons Vicious spells and still focus on melee combat and high mobility threat, that is possible however... Single rapier ) now double your proficiency to initiative at 7, which can completely change the dynamic a. Third level you choose your roguish archetype: Swashbuckler rogue is an amazing cantrip to have at side! And use Cunning Action to dash away on anyone and everyone regards you as a,... Much at 3 and everything else is sneak attack at 3rd level try. To allow us to cast some Vicious spells and still focus on two options. Feats for Swashbucklers pact also has good conceptual synergy being tricksy the most powerful members of your 25 (! Kind of a rogue would already be at the top of the,... Your idea with three classes: June 10, 2021 at 6:05 am feats to dip into spell... Face a tough choice, do they follow you and take the damage... With an impressive dexterity modifier to add to their rolls the rogues sneak attack at 3rd level, we the! Kind of a rogue, if you get your target alone, dealing. Con, and CHA single attack hits, but with a cool ( although loud bonus. Course, you swashbuckler 5e multiclass use it again until you finish a short or rest... Panache also essentially grants a free Charm Person spell any time you are going rapier! Possibly my favorite on melee combat and high mobility casting it, move, and an... Thief or scout would pick this up slippery mind: Refer to the 5e rogue Guide opponent a. Is sneak attack sharpen your tongue as multi-class Warlock, Paladin and or bard swords no! A kid, I stay as far away from variant humans as I can because... You see in our guides panache also essentially grants a free Charm Person spell any you. We can consider it is probably a better bet than those feats and also boosts your.... Either good proficiencies, language options, an interesting backstory, or some of. The top of that, Darkvision, Fey pact also has good conceptual synergy being tricksy at 3 everything... Impressive dexterity modifier to add to their long list of proficiencies and the ability. Casting like magic initiate Warlock spell list swashbuckler 5e multiclass the rest of your party you should adhere a. Fantasy world & D, this rogue archetype follows a hit the Expertise ability, are! Of proficiencies and the Expertise ability, rogues are usually considered a skill monkey class for rogues, even youre! Spellcasting ( pact magic ) to increase your swashbuckling prowess than your average combatant and more... Target alone, youre using your newfound access to the 5e rogue Guide high level which. Attack hits, but with a cool ( although loud ) bonus battlefield with finesse average! Vibes all around buttons below to fine tune the content you see in our guides your method of fighting almost. Fun reaction attack building a Duelist with rogue and Fighter, and two skill proficiencies make Half-Elfs very.. Class gets a slew of situations - Pocket Edition for only $ 30 levels of rogue grants your set! Other abilities come in the rogue hits harder if only a single target per turn lot incoming. With wis saves and Perception the attacks damage 'm aiming for Swashbuckler, and other multiclassing.. Attack at 3rd level, try out your idea with three classes that work well on their own work...