While it has medium boost to attack it has an extra skill, enmity, which boost your atk as much your hp are low. Use the Quicklinks or Menu Bar to navigate. All grids are presented under the assumption of being used with Elemental Advantage. This looks like general enmity dark guide rather than dark as a whole. Atma/Ultima Weapons are very often utilized for their ability to provide a source of Double Attack (DA) and Triple Attack (TA) (20% DA/TA with the Strife key) and/or the various DMG Cap increasing options with the Ultima keys (click the banner for more info). Each character, weapon, and summon has its own statistics and abilities to consider. Seraphic Weapons have one of the strongest effects in the game. Farm Celeste Showdown (Hard) for SR skill fodder. If you are able to take advantage of the additional skill or charge attack effects, these are good alternatives/replacements for your EX/Unknown weapon slots. I can’t wait for the updates to the other elements! They are very good mainhand options due to their charge attack effect (30% Elemental Attack and 30% DA for 3.5 turns when Ultima) and their high charge attack multiplier. Set up a base grid first before uncapping weapons with copies. Each weapon begins at 3* and comes with the base skill of Big Majesty (15% ATK/HP @ Slvl 10). That being said, you can still find good use for Ultima Weapons; in particular, if/when you are looking to take advantage of more than one damage cap up key or if you have fully/almost fully shared weapon proficiencies and the Ultima weapon provides you with DA/TA, Stamina, or Enmity that your setup needs. Other Elements To be updated Soon™. Farm Yggdrasil Showdown (Hard) for SR skill fodder, 3 Bolts will be kept in advanced grids, while the others will be replaced by. (With the exception of Luminiera Swords, which have a total limit. Team Building is a core system in Granblue Fantasy. A sub summon that matches the party's element receives a 3-turn cut to its initial cooldown. Well, a 5* Dark Opus weapon is likely out of reach for most players for the time being. Summer Zooey combined with an Enmity-based weapon grid can destroy any Omega or most event/raid bosses in a few turns, which resulted to the "Zooey Meta".Enmity is a weapon skill that buffs characters' attack based on how much percentage of HP they're missing.In most cases, trying to get the most of the skill presents two major drawbacks. Also provides some insight on Primal grids. hope you’ll look into adding astral weapons to your numbers as well! Shiva). Grid with like 4 or 5 will cap Turn 1 if you have Summer Zooey. Using a 0-2â
Omega summon is not recommended. I provide the most common summon setups at the beginning of each subsection. Thanks, Pooky. When investing in Grand/Moon weapons for your grids, make sure to do your research so you can use your resources (and money) wisely as to avoid buyerâs remorse! gbf love eternal grid. An icon used to represent a menu that can be toggled by interacting with this icon. ... Wind M2 provides a mix of Stamina and Enmity, alleviating the issue of M1 Winds low damage at high HP; a minimum of one more Omega/Magna weapon should be added to complete the base grid, either another Tiamat Bolt Omega or the Spear of Renunciation. In the case of Fire and Water, they are better than their Omega/Magna counterparts due to having higher base attack, so they are automatic replacements for one of your 4* (or less) Colossus Cane Omega and Leviathan Gaze Omega; the HP and Cap Up is just a welcome bonus. I'd say make it clear in your title. Each element has an Omega/Magna and Primal version. For my grid recommendations, I have included them as a flex option as they may not be possible/optimal for every player/setup, but they are often the best option (and also very versatile due to the ability to use it in any element) when it comes to weapons that provide grid DA/TA. However, Nightmare raids during, Pendants are used to buy SSR weapons and other materials from the Pendant Shop. Farm Adversa Showdown (Hard) for SR skill fodder. gbf agni grid, -An Agni grid with 1 Ixaba, 3 ES, and 1 AES as the Omega mod actually surpasses an AES grid at very low HP due to the Enmity modifiers stacking with each other multiplicatively. If you can Cap, the Cap Up option should be more useful than the Counter skill of the Katana. For Dark, when comparing the Dark Opus to Abyss Gaze on motocal, it also loses in damage (even if we remove the DA portion of its skills), however the Dark Opus does not rely on Crit. For example, you may want to include two of Charge Attack/Skill/Chain Burst Damage Cap Ups (Opus and Ultima Keys) for use in One Turn Kill (OTK) setups to be able to reach the required damage (21 million for the Ex+ boss in Unite and Fight/Guild Wars). Episode 03 45m. Set up a base grid first before uncapping weapons with copies. The standard summon pairing is Celeste Omega and Bahamut, but double Celeste Omega can be considered if you have consistent Elemental Attack buffs. I can already see some kind of f2p enmity Agni grid with like CF, ES, AES, dark opus, seraphic, ultima, Flame of Prom, Chains of Caucasus, anubis staff, and ray of zhuque. Almost every team will have 1-2 Bahamut Weapons and possibly a Cosmos Weaponas well. Forming Your Grid 1. About This Grid. The core weapon of this grid is Tiamat Bolt Omega, it differs from Fire/Water/Earth in that it is not a single big ATK modifier; instead it has Med ATK and Small Enmity. These two weapons about equal in strength for newer players, but for advanced players, the Harp is unparalleled as a mainhand whereas the Staff faces competition with weapons such as the. However, the materials/resources required to complete an Ultima Weapon is considerably high for the average player; make sure to plan out what type and element your Atma/Ultima(s) will be! Weapon skills and skill levels are more important for party strength than raw stats. They do not offer the same Massive Ex mod that Xenos do (23% at slvl 15), but they offer unique skills and charge attack effects in addition to their Big Ex mod (18% at slvl 15). In terms of damage, if you are utilizing Enmity properly, the Dark Opus Weapons are weaker; however, it is likely you will want to include them for HP and/or the Cap Up option. Sub auras are additional abilities that take effect when the summon is equipped as a sub summon. while also boosting HP. For pendants i suggest you celeste claw. Thanks to my friends and everyone else for helping me refine and edit this resource! They can be customized to fit various needs and offer very strong mainhand options in addition to being grid powerhouses for both damage and health. For AES grids, the Dark Opus doesnât replace an AES, but should rather just be added to the grid (replacing the weakest non-AES weapon, usually the 2nd EX weapon). The Metal Destroyers in the graphs can be treated as flexweapons which can be replaced by (almost) any other weapon grid piece. Builds that include a Bahamut Weapon are assumed to have full coverage, that is, it affects all four members of your frontline. The multiattack is lovely, but the 145% Normal type ATK buff is key in helping push your damage up. Iâm Pooky and this guide is my project to help the GBF community get an idea of what finished weapon grids commonly look like. Please read the Change Log below. Please also read the Setting the Stage section a bit further down and make sure to read my comments for each weapon and grid to understand the context of my recommendations!All images of weapons and summons should link to their Wiki page!Each Element now has its own page! Why do I only consider them as 4* in my guide then? Up to 2000 Renown can be gained per week, and up to 20,000 Renown can be held at a time. This icon represents any and all weapons that you might be compelled to use as your mainhand weapon (as there are many cases where none of your ideal grid weapons are also ideal mainhands). Omega/Magna grids for all six elements are the main focus in this all-in-one resource! Some suggested Primal Gacha weapons are regular Character/Gacha weapons and not Grand/Moon weapons, but are either very strong or fill a particular niche. ¨æä¾ä¸è¦§, http://gbf.wiki/index.php?title=Basic_Grids&oldid=402343, Creative Commons Attribution-NonCommercial-ShareAlike. The skill level can be raised before that point. With double Tiamat and no enmity for backup, a Fist/Harp grid loses more damage than Tiamat + Grimnir as your HP gets lower. A Note on Gacha/Whale Grids:There are too many nuances involved in all the decisions/choices that go into building Gacha Primal builds to be covered by myself (not a whale) in a general guide such as this; and therefore I will not provide endgame grids for Gacha Primal Builds. Basic insight for the weapons commonly included in Gacha Primal builds will be provided. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). These teams typically consist of 2 SR characters and 1 R character as main allies, and are used during, The Flamescythe is a higher priority for newer players due to its party-wide multiattack boost on C.A. The ATK skill of these weapons only apply to party members that have the weapon proficiency of said Atma/Ultima Weapon. Element Changed Revenant/GW … The game has evolved such that there are many powerful options available. Bahamut Weapons are usually very strong options for Omega/Magna grids due to the large amount of Normal ATK and HP modifier they provide (they are mostly avoided in Primal grids due to how the damage formula works). In the end, you should run your own tests and calculations to find out what is optimal for you. Just like at 3*, the 4* Dark Opus Weapons are equivalent to 4* Big ATK weapons. This guide has always been a fantastic resource for me. Terra's Enmity: Big boost to ATK as Earth allies' HP decreases … In Earth the Harp is essentially equivalent to a 4* Nibelung Klinge, offering a slightly more powerful HP skill and slightly lower base ATK stat. I’ve always found your weapon descriptions super helpful, and it’s really cool to see what certain grids might look like in more specific situations. (Of course ppl will know u made it cuz Iâll just link it). Writing a guide for dark without touching on enmity would be similar to writing a guide on how to windmeme with a non-enmity grid. Includes Magna/Omega grids for Fire, Water, Earth, Wind, Light, and Dark. I wouldn't touch the GBF grid template when going for a primal tbh, I would say tho at least their stamina build is kinda close to what you would generally run as stamina Hades. Elemental summons from. Yes, I just updated my Dark section. Due to all these options, grids should be designed for the exact purpose you are using them for, rather than just relying on the same 10 weapons for every fight. any chance youll be updating this soon, esp with the new magna weapons. Colossus Omega or Agni) paired with an Elemental (e.g. Arkab has higher raw stats than the Flashspear and faces little competition as a mainhand, although there are relatively few melee classes. Atma/Ultima Weapons are capable of bolstering your grids with extra cap up and power. Their value decreases if you do not have full coverage; make sure to do your own calculations! Thankfully Dark Opus Weapons are still very useful at 4*, which have much more reasonable material requirements and should be accessible to most players. It is also known as "last stand" and "backwater." Ideally the EX/Unknowns should consist of Astral, Xeno, Proving Grounds, or Hollowsky Weapons as they are currently the strongest options.– Sol Remnant is fire’s Astral weapon, which provides 33% Ex/Unknown modifier at 4* (37% @ 5*) and is the strongest flat EX mod you can get. Key changes include:– Updating each element to include everything up to the new M2 weapons.– Removing M1 grids, players progressing through the early and mid game please refer to the wiki basic grids and/or try to get tailored-to-you advice from the available GBF communities.– Adding a “Grid Weapons” section, which gives a short description of each weapon and how many I think you should acquire for your use.– Providing more specific and use-tailored example grids with a reduced amount of “Flex” spots. Once you are rank 30, you will be able to leech omega celeste and that will be your GBF life for quite a … Summer Zooey combined with an Enmity-based weapon grid can destroy any Omega or most event/raid bosses in a few turns, which resulted to the "Zooey Meta".Enmity is a weapon skill that buffs characters' attack based on how much percentage of HP they're missing.In most cases, trying to get the most of the skill presents two major drawbacks. Dark Opus Weapons, when fully upgraded (5*), are currently the strongest weapons in the game. Note for Space Whales or players looking to hyper specialize in Primal grids for one element: I highly recommend you find advice/discussion in more specialized communities. Because human characters are the most plentiful, most players will craft a Bahamut Dagger first, but it really just depends on what chara… Notify me of follow-up comments by email. Bonus Pendants, which are gained in addition to the weekly cap, can be obtained by clearing raids with, Normally, Prestige Pendants are obtained by fighting HL raids. Sometimes you may consider Hollowsky weapons even if your full team does not benefit from its skills. Xeno weapons currently provide the largest flat Ex/Unknown attack modifiers and some of these weapons are very strong/useful mainhands. Identical sub auras do not stack and only the strongest effect is applied. After enmity kicks in, it’s not unreasonable to push close to damage cap or even operate at the damage cap against weaker bosses. Advocatus has a useful effect for lower-rank players that rely on C.A. The Harp is a useful mainhand for longer battles but faces competition for advanced players with. This chart explains the increase in Attack at various percentages of HP. For Wind and Dark, if you are using Tiamat Gauntlet Omega or Celeste Zaghnal Omega, it is that same as for Fire and Water, the Dark Opus Weapons have higher base attack and offer the same ATK skill so they are automatic replacements. This slot will have options that are better than others but ultimately it depends on your setup/needs/resources and can change from fight to fight. This page was last edited on 12 January 2021, at 10:21. In terms of 1-turn kill farming (such as Unite and Fight/GW EX+ fights), the 4* Dark Opus weapons are superior to Ultima Weapons in grid, as they will effect all your characters with a greater boost and without restriction while still providing a Cap Up option. Therefore it is hard for me to give any general advice regarding Hollowsky weapons. In Light the Dark Opus can simply replace either a Luminiera Bolt/Sword Omega. If you do not already have a basic understanding of how grids and damage calculations work in Granblue Fantasy, please take some time to become familiar with it! (See the, Weapons that you don't need can be used as skill leveling fodder or reduced for, Renown Pendants are gained from fighting non-HL raids. However, advanced players generally get more use out of the Longblade thanks to powerful katana-wielding Row IV and EX II classes like. I respectfully disagree. This may be the case if you require/desire the mainhand charge attack/ougi effect: Spear is great for sustain, Staff provides Water ATK and ATK/DEF, Axe provides a lot of TA and a Supplemental Damage buff, Bow provides Crit and Damage Cap Up, and Blade provides strong stacking debuffs. For Enmity. Loving the upgrade to the Dark section! The suggested grids are not the be-all and end-all for your grid, they are general examples. Canes that are replaced by AES can be used as fodder, but keep up to two 3â
copies for OTK grids. Sure at full HP, nothing happens but at low HP…you can actually in some circumstances cap. Ensure you know if it is personally worth it to invest in any Grand/Moon weapons for your grid; calculate the incremental increase of that next weapon, the X% boost may or may not be important to you. You can tweak its settings (using the (i) button) for a more accurate count, but the best way to judge strength is to test it in. Similar to Stamina, Enmity revolves around one weapon, this one being Gisla. Primal grids are briefly covered but this guide does not provide in-depth recommendations for these. Enmity increases ATK in proportion to the percentage of missing HP. On a side note, there is no PG Harp for earth. This grid should use a minimum of five Omega/Magna Weapons though you’ll likely want six: five AES and the Scythe of Renunciation. If you are a beginner and everything here is going right over your head (there is a lot of information to take in when you first start this game) please check out the wikiâs Basic Grid page to help you get started. Start fill your grid only with dark weapons with dark skills; when you are done, you start uncapping. Here is the wiki page on Damage, of particular importance is the Formula section; the Weapon Skills page is also very useful. Since your grid is so heavily Magna based, Korwa works well in such a set up. However, this is often not the most optimal choice for end game players, as the introduction of new weapons and uncaps of older weapons have made it harder and harder to justify and/or fit an Ultima into every grid. A lot of information is also applicable to nonenmity builds. <: Thanks for all your hard work. Lacking in damage at full HP but very strong when Enmity is activated. You should really read this section to have proper viewing context, but if you want, you can jump straight into it with the quicklinks I have scattered about the page, an example is below. Idk someone in my crew said this to me when I said I wanted to run an enmity grid with Summer Zooey lol. A grid of Small ATK weapons or a grid of Medium ATK weapons which are further augmented by Small Memenmity? The grid will often use a mix between Fenrir bows (1-2 generally), Fenrir axes, Aubernon, Celestials weapons. For the most part, they are meant for temporary use, but those that see continued use are noted on their bullet points. The Flashspear has more classes to pick from, but also faces competition as a mainhand with the likes of Qinglong Spear Malus and Spear of Renunciation. The Shop is restocked every month. The harp you’re referring to is probably the Xeno Harp. Enmity is a weapon skill that increases Attack in proportion to the percentage of missing HP. For use in grid without effecting your whole team, Hollowsky Blade can be a good choice for solos or fights where you really need your dagger/sword characters to land debuffs as the extra debuff success can make all the difference in maintaining debuff uptime. However, these weaponsâ skills are restricted to apply only to characters with specific weapon proficiencies: It may be hard to properly utilize these weapons if you do not possess enough characters that are compatible with them, and wanting to use an Ulitma weapon in addition to a Hollowsky weapon will further restrict your team-building options (without gimping one or more of your party members). thanks for reading! Literally the only non-farmable weapon is CF and it can be moon'd. They may be reduced to re-obtain the core needed to make them, so you can change the element/type if necessary. I really like the changes you made to the dark section, especially the recommended number for grindable weapons and the various grids. This is your standard Omega/Magna Dark grid; it is very powerful at low HP due to the Celeste Claw Omega (and Enmity Dark Opus if you have it). They also have the choice of providing Auto/Skill/CA/Chain Burst Cap up (same values as Ultima Keys, same types do not stack with Ultima Keys). Proving Grounds provide alternative choices in EX/Unknown weapons. Filler weapons listed under each example grid can be used as placeholders while working on your grids. The standard summon combination is an Omega/Magna or Primal (e.g. I am testing out a new format/style, please check it out.– Night mode switch added (its not perfect, but it at least gives you the option). For example, If you have less than 4 Omega weapons on your grid and/or have not skill leveled your Omega weapons to at least SL4, consider running Elemental × Elemental instead of Omega × Elemental. Players can hold a maximum of six Ultima Weapons at one time (if you have obtained all of the extra Ultima Cores from events/trading). I have provided some examples for each element, but my suggestions are not exhaustive and you may use whatever mainhand suits your purposes or needs. â M1 Weapons are considered to be at least 4*, it will be noted if 5*âs make a difference in grid composition or important %HP thresholds.â M2 Weapons generally must be 4* before they become usable/optimal over M1 Weapons.â Dark Opus Weapons are assumed to be at least 4*.â Unless otherwise stated, all other weapons are assumed to be at their maximum level cap, level, and skill level. If you have any suggestions/input/criticisms for this guide please find a way to voice your opinion; leave a comment here or attempt to reach me on a discord server. EX weapons to include in the grid. Each grid example below depicts 9 out of 10 weapon slots. Once your grid has 5-6 Bolts and Harps, extra copies can be foddered or reduced. Make sure to calculate and test which summon combination is right for you. In Sword grids, the Sunblade is the preferred EX weapon for its synergy with. That being said, you may be able to increase your strength if you can field a team that synergizes with a Hollowsky weapon. Whoa. If you are building your first team, a Bahamut weapon will be the single most influential weapon you can add to your party, so craft one for the race you have the most of; the main character's race is Unknown, so all Bahamut weapons will affect her/him. To deal with this, you need to do some math. However, players may use both Ultima and Dark Opus in their 1T setups to utilize two Cap Up options. They’re have different skills (such as giving DA so you aren’t always playing dirt Elysian) and aren’t restricted by Bahamut weapons (only Tezcat if you want to run him x Titan). Please check it out and let me know what you think! The Scythe of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina or Enmity are common choices). damage for the bulk of their damage output and have better access to Spear-wielding classes. Sub summons are typically picked based on whether it has: a useful call, a useful sub aura, or high raw stats. Weapon skills and skill levels are more important for party stre… The grids below assume you have a 3â
+ Omega summon as a main summon or support summon. The Hollowsky weaponsâ CAs synergize very well with their Supplmental Damage skills, so you could consider using them as your MH when fielding a team in their respective elements. (scroll further down to see my comments on M2). Welcome to my Weapon Grid resource for Granblue Fantasy! Rank 1-50, Starting out: The starting grid of every GBF player, your grid will be messy and cramp up with whatever ssr you can find or salvage. The Dagger of Bahamut Coda is shown as a visual placeholder and should be whichever type is best for your setup. Farm Tiamat Showdown (Hard) for SR skill fodder. Images of weapons and summons are links to their wiki page! The 10th slot, your main weapon, is limited to your. fateless (the water sword) is a fantastic mh for water, even if off-meta, and outshines murgleis as a glorybringer mh especially. Omega/Magna Weapons: 5-8. The Boltâs replacement is like Fire and Water, and the Dark Opus is essentially equal in damage to the Lumi Sword (Dark Opus is greater if you have Normal ATK buffs) in addition to providing more HP and a Cap Up option. â M1 and M2 grids (Leviathan Tier and Europa Tier, respectively) are fully farmable Omega/Magna setups. Farm Leviathan Showdown (Hard) for SR skill fodder, These two weapons are roughly equal value for players. There are four main types of weapon skills: In fights where the boss is non-elemental (such as, The Light and Dark Seraphic Weapons require clearing the side story. ð. Event weapons often fall into this category. Enmity is pretty niche as it grants you an extremely powerful boost at very low HP, but is barely existant if you have more than 50% HP. 2. This data was originally posted at: http://gbf-english.proboards.com/thread/595. Having this knowledge will help you make better choices when building your grids! It’s nice to see a new look on this site. A Dark Opus weapon has one base skill and two customizable skill slots that unlock after uncapping and leveling the weapon to 4*/120 and 5*/200, respectively. It is a bit tricker here however, considering those weapons are not the commonly used Omega/Magna weapons; rather, the Medium ATK and Small Enmity weapons are used: Tiamat Bolt Omega and Celeste Claw Omega. Omega main × Elemental support is the same as Elemental main × Omega support. Not every piece of feedback will result in a change in this resource, but I will definitely take note of all comments. This resource should mainly be used to see what finished weapon grids commonly look like in Granblue Fantasy and give you a rough answer to the common question of âHow many copies of X weapon do I need?â. When including it in a M2 Gun grid, youâll want to still have at least three Gaze to have some resemblance of Crit consistency (three Guns with a single Celeste is 40% Crit). However, upgrading these weapons to their final form requires significant investment in both resources (notably a Gold Brick) and strength/teamwork as you need to defeat Dark Rapture (Lucilius) Hard to obtain the materials necessary for the 5* uncap and pendulum. That leaves us with Small Enmity versus Medium DA. ), As your grids become stronger, consider forming "pendant farming teams" to maximize SR and R bonus pendants. In my grid suggestions, Dark Opus Weapons will be assumed to be at the 4* stage.
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